Archive for the ‘Web 2.0’ Category

Foursquare for Museums

Monday, January 18th, 2010

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I have been hearing a lot of people saying that Foursquare is going to be the next big thing, and I thought you might be interest in knowing about it, or if you are using it, you may wish to share your experience in the comments below.

What is Foursquare?
Foursquare is a location based game which encourages people to find and share interesting places (restaurants, museums, bars, etc) with friends.

People play Foursquare via Smartphones “checking in” or “leaving tips” about real world locations as they go about their everyday lives.

Information that you are putting in to Foursquare about the locations that you are interacting with is pushed out in to Twitter and Facebook for your friends to see and left on the Foursquare page for that location so if someone checks out your gallery, they may have written a review of an exhibition for other Foursquare users to see.

To encourage users to “check in” they receive points for visiting places, and the person who checks in to a location the most get’s made the Mayor of that location.

Museums and Foursquare
The Vancouver Police Museum is one of the institutions who have embraced Foursquare by offering incentives to the person who is Mayor on the game (and in doing so encouraging people to visit the Museum).

The Mayor of the Vancouver Police Museum gets free entry for themselves and a friend and 25% off in the gift shop.

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Brooklyn Museum also offers incentives to those who “check in” on Foursquare, offering a one year 1st fans membership to their mayor on the first Saturday of every month.

Looking at Foursquare a few Museums are offering similar incentives.

The next big thing?
Foursquare is being hyped as the next big thing, so perhaps now is the time to make yourself aware of what it is all about, even if it is just to see what people have written about your Museum in the game. Whether Foursquare makes a big splash or not, I think this kind of location based review will become popular in 2010 to some extent.

Is your Museum is using Foursquare in some way? I’d be interested to hear about your experience.

Why museums should blog

Wednesday, December 16th, 2009

museumlondon

It seems like there is always something new to get excited about on the internet, conference backchannels buzz with talk of web 3.0 and museums using the semantic web, augmented reality and crowd sourcing. So why am I talking about blogging, isn’t that so 2005?

Why museums should blog
Blogging is a brilliant way for you to give audiences the chance to see a different side of the museum. There is a genuine interest in what happens behind the scenes in a museum or gallery and a blog gives you the chance to give those interested in your organisation a deeper understanding of the work that goes into an exhibition, research, event or education programme.

It can also provide information in bite-size chunks, perfect for casual browsers, and can give you an outlet to create build-up for something, such as with posts about the stages of preparation for a large event.

A museum blog is a brilliant way to increase the website traffic that you get from search engines, because a blog is regularly updated with rich content full of links. In my experience a museum can expect its traffic to rise by around 10% by adding a blog.

What to write on a museum blog?
Your starting point should be to think about your audiences, who are you writing for, and what would they be interested in? Remember that your visitors are fascinated by what goes on behind closed doors, so think about photographing exhibitions being installed, write about your exhibit of the week or talk about the ghost in the basement.

I would recommend that you are very careful not to post any press releases about new exhibitions on the blog, as the formal style of a press release would jar with the informal written style of a blog. You should try and keep your blog posts to under 500 words and use sub-headings to break up the text and make it easy to skim read.

Who should write your museum blog?
I think it would be a mistake to try and write a museum blog alone. A client of mine recently decided to set up a blog, they decided that they would to have two new blog posts per week and decided that it would take ten members of staff to accomplish that. They asked for volunteers from across the organisation, and asked those interested in being involved to write a sample blog post (to check they could write). One important thing to note here is that these individuals came from across the organisation, each bringing a unique perspective on the work that takes place behind closed doors.

How often should a museum blog?
A blog is meant to be updated regularly, and I’d suggest that you aim for a new blog post every week, to do this you really need to have a number of people writing the blog and encourage people from across your organisation to put idea’s forwards.

Get ready for a conversation!
Though at first glance a blog may look like a publishing medium, every blog post tends to invite comments from readers and you need to be ready to respond to these comments. This is a great way of gathering feedback and connecting with and getting to know your audience. It is worth thinking about how you will respond to feedback, some of which may be negative. Be open to the points that people put forward on your blog and always be prepared to learn from your audiences.

A communications revolution – Coproducing the museum

Monday, December 7th, 2009

This is the keynote that I am delivering at the Museum Association Social Media Day today.

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The heart of what I am going to talk about today is change. Change in the internet, change in audiences and change in museums.

Change in the internet has been clear for anyone to see, with the shift from static web pages to dynamic and sharable content and social networking. The internet is no longer just a place to find information; it is now a forum for collaboration, a place to create, curate and share content online. This has changed the way we work, influenced the way we think and adjusted our individual place in society forever.

The most popular places on the internet are now mostly social media websites and as mobile technology gives us always-on access to information, the internet is changing the way that we live.

This technological shift has placed power into the hands of the masses as never before; I can access countless books at the touch of a button, find thousands of pictures of the Parthanon in Athens with a quick search, create web pages, publish books, organise events and connect with niche groups with the same interest as me. Information is power and this power is shifting.

The explosion in social media has created a socio-cultural shift; the way that people act is changing and audience expectations are snowballing both online and offline, and museums need to think beyond simply building a fan page on Facebook, writing a blog or starting to use Twitter to keep up with the change.

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This is John. John spends several hours everyday curating his content on Facebook. This is a big part of who he is; he’s hyper connected, always in touch with his friends online and via Facebook on his phone, but this activity isn’t just a social one, it’s also a creative space for him, a place where he can express who he is and share his creativity.

Then John logs on to his local museum’s website and it’s full of great content, but he can’t do anything with it – it’s static and it offers no real way for them to engage with it on the terms that he is used to.

How do you deal with this kind of changing expectation? Well, the answer that so many museums have ceir museum, that you can’t really engage with. That doesn’t interest John.

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This is Claire and she uses eBay, Amazon and iTunes and what these three brands all have in common is that they give her tailored information based on her interests. She’s noticing that more and more websites are starting to do that now, but not her local art gallery.

They recently had an exhibition of cubist painting which really interested her, but she had to dig down into the gallery’s website to find anything about it. Why didn’t they know she likes modern art from the way that she’d used the website in the past? Why didn’t the website put the stuff that interests her most on the homepage like Amazon does?

If your audiences are able get information tailored to their interests when they visit eBay, Amazon and iTunes then they will expect the same from your institution.

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This is David, and his iPhone. It gives him access to all the information found on the internet within a few clicks on the screen. He’s really into history and he indulges that passion both online and in the real world.

Online he uses Wikipedia, which lets him drill down through information, he likes that he can always click on another link and find out more, it make it seems like there is always more to learn. He likes visiting history museums to see the real objects, but he finds the information disappointing – it’s very linear and the interpretation seems to be targeted at kids. Why can’t every visitor explore the collection in the same way that they would approach Wikipedia, so some people would just get the basic information, but he could learn more?

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This is Ben and he’s a keen gamer. He spends a lot of time on his X-Box playing games with friends online. In the games he is always at the centre of the story, he is the protaganist, and the narrative is driven by him. But when he visits a museum he is just a spectator, there is no way for him to engage with exhibitions in the same way he is used to. That doesn’t work for him.

This example of Ben and his X-Box is actually inspired by a whitepaper from the Centre for the Future of Museums in the United States. In it, they say:

For Americans under 30, there’s an emerging structural shift in which consumers increasingly drive narrative. Technology is fundamentally enabling and wiring expectations differently, particularly among younger audiences, this time when it comes to the concept of narrative.

Over time, museum audiences are likely to expect to be part of the narrative experience at museums. While the overall story might not change, how it is presented may change to allow visitors to take on a role as a protagonist themselves.

I don’t think this shifting expectation is limited to young people in the United States; a whole generation of young people have grown up on video games around the world.

So looking at our four examples of changing expectations, each has been influenced by the changing landscape of the technology and the internet. They expect a more participatory experience from museums both online and in the real world.

When I started talking about this change in expectations back in 2006, I used the term Generation Curator as I saw this as a generational change which would happen over time and it is fair to say that there is a perception that this technology is the realm of those aged under 25, but statistics tell me that this isn’t the case.

Whilst under 25s may have grown up with the internet, every age group in engaged with social media websites and every age group is changing its expectations accordingly. The latest figures published earlier this month show that the average age of Facebook users is 33, Twitter 31 and MySpace 26.

This is aIso supported by the latest information from Forrester Research in to how people participate on the web. Forrester have what they call a Technographic profiling tool, which you can find on their website : http://www.forrester.com/Groundswell and this maps the different ways in which people participate in the social media space.

This research challenges not only the idea that this change is only focused on those aged under 25, but also that we should concentrate on just the curator or creator instinct.

Forrester categories six different types of activity which people are engaged in within the social media space. These are:

Creators – Publish a blog / publish web pages / upload video they have created / upload audio or music they have created / write articles or stories and post them online.

Critics – Post ratings / review products or services / comment on someone else’s blog / contribute to online forums / contribute to or edit articles in a wiki.

Collectors – Use RSS feeds / add ‘tags’ to web pages or photos / ‘vote’ for web sites online.

Joiners – Maintain profile on a social networking site / visit social networking sites

Spectators – Read blogs / watch videos from others / listen to podcasts / read online forums / read customer ratings and reviews

Inactives
– None of the above.

The Forrester Research tool allows us to look at different age groups and different countries and see which of these social media actives will appeal most to each group.

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So perhaps we need to forget about ‘generation curator’: this isn’t just about young people and it isn’t just about curating or creating content, it’s about how audiences can move from simply experiencing a programme to co-producing it.

Museums are ideally placed to take advantage of the movement towards a more participatory experience for their audiences, both online and offline, because they hold such rich content and cover such interesting subjects and because they are already experts in assembling information and telling stories.

This change is happening: a recent survey found that museums around the world are shifting towards a more participatory model, both online and offline and an explosion in interesting online projects are leading the way and demonstrating that when you give your audiences an opportunity to not just participate in your programme, but to lead it, the outcome can be amazing.

So let’s look at some ways that museums are opening up to allow people to interact with them in new and interesting ways. I am going to use the Forrester Research framework to look at how different institutions are appealing to the different needs of their audiences, starting with the Creator motivation.

TATE Tracks

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Tate Tracks aimed to get more people aged 16 – 24 in to the gallery, and it did so brilliantly through the medium which appeals most to this hard-to-reach audience segment; music.

Musicians were invited to visit Tate Modern and select an artwork from the collection that inspired them as the basis of a new piece of music. The Chemical Brothers, Klaxons and Basement Jaxx were a few of the twelve artists who took part.

They released the songs exclusively inside Tate Modern, These were played through listening posts so that visitors could listen to the track where it was originated. After a month of exclusivity, they also released the music on the Tate Tracks microsite.

Though a nice marketing campaign, at this stage Tate Tracks was still using very much a top-down approach, with artists selected by the institution producing art which is then displayed within the gallery.

But Tate Modern then opened up Tate Tracks to invite the public to participate. Once twelve tracks had been composed, a competition was launched through MySpace to search for a thirteenth track. This is estimated to have exposed the Tate brand to 2 million people.

This competition invited unsigned musicians aged 16 – 24 to create a piece of music inspired by a work of art in Tate Modern, much in the same way that the professional musicians had.

As well as entering tracks in the competition, the unsigned bands were also encouraged to drive their fan bases to vote for their track online, as a shortlist of twenty tracks would be based on the public vote.

Once the online community had voted for twenty finalists, a judging panel selected a winner, UK indie band Kotki Dwa.

This project was one of the first where I saw a cultural institution really using social networks to empower their audiences. It changes the concept of a gallery from a place that merely collects art to one that helps create it.

Democracy

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Democracy is an exhibition my company has just produced in the UK as part a design festival.

Our aim with Democracy was to create the most democractic exhibition possible.

This started with a call for entries, which asked designers and illustrators to react to the concept of Democracy, and over a four week period we received 498 entries through our website www.createdemocracy.com.

As well as asking people to submit work to the competition, we also asked them to leave comments and to vote for what they felt deserved to be in the final exhibition. Unlike the Tate Tracks competition, there was no expert panel making final decisions, this was totally down to the public.

Every designer who entered the competition was given the tools to share their work through social networks with the click of a button. This virally spread the word to thousands of people so in the final days of the competition, we were receiving a thousand visitors a day from Facebook, where hundreds of individuals were asking their friends to go and vote for them.

The fifty one artworks with the most votes appeared in the exhibition when it opened last month, but we wanted to bring the interactivity that we’d seen on the website in to the gallery space, so the voting continued.

The artworks were displayed digitally within the gallery, each sized depending on how many votes it had received. Visitors could vote from their mobile phone for the artworks they liked and when an artwork received more votes, it grew in size compared to the pieces displayed around it, so the exhibition was constantly changing hour-by-hour, day-by -day.

For those who didn’t want to spend money on a text message, we had paper ballots and voting booths.

As well continuing the voting in the gallery space, we also asked people to continue to comment. This was something that had proved very popular online, with thousands of comments left over the four weeks the online competition ran.

In the gallery space we went for a low tech solution of stickers which people could fill in and stick to a series of large plinths. These comments ranged from seriously thought out comments on democracy through to famous quotes, through to insults and swearing. But all gave the public another chance to have their say and participate in the exhibition rather then just being spectators.

- Time we MET campaign

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‘It’s time we MET’ was an interesting project that used an existing social media platform to do something different.

This was launched in February 2009 by the Metropolitan Museum of Art in New York. They asked people visiting the gallery’s permanent collection to photograph their experience and through Flickr enter it in competition to star in the gallery’s new advertising campaign.

[I think it’s worth noting that most galleries don’t allow photography, but this is totally out of sync with the changing expectations of an audience who are using their camera phones to record and share things that interest them. To me this sends all the wrong messages about the museum as an outdated institution.]

The ‘It’s time we MET’ campaign capitalises brilliantly these shifting audience expectations and motivations to ask people not only to capture their experiences in the gallery, but also to share them with each other. The hundreds of pictures people posted on Flickr show the MET through other people’s eyes and show the different ways that people experience the museum and its permanent collection.

Out of the 999 images entered in the ‘It’s Time we MET’ photo competition, a panel of judges selected two winners which were used in their advertising campaigns, and five runners up.

The images are incredibly strong, more so because you know that they are real experiences from real people.

While some cultural institutions focus on the Creator motivation, as we saw from the Forrester Research Technographic profiling tool, this is only one of the ways that audiences want to interact.

A Critic motivation tends to be more pronounced in older audiences rather than younger people. Having said that, the first example I have of this is actually targeted at young people and comes from N8 in the Netherlands.

N8 Audiotours

This initiative which asked members of the public to create their own audio commentaries about items found in the venues around Amsterdam.

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Audio commentaries about artworks found in prestigious collections may not seem like the most appropriate place to ask for public involvement, these are normally written by trusted experts and listeners expect these guides to be factually correct.

But these audio commentaries created by the public for N8 do not pretend to be by trusted experts; these are something different, giving young people the chance to start with a point of view that is more appealing to them than the official audio guide.

Each artwork could have several audio commentaries, each from a different vantage point. All have been created by museum visitors who have been inspired to take the time to share their thoughts on the artworks.

Of course as someone who speaks no Dutch, I can’t comment on the quality of the commentaries, but I really like the idea behind it and I’d like to see museums looking at how they can indulge the inner critic of their audiences.

Penguin classics blog

Another organization to use the critic motivation was Penguin books who created a readers community to promote their collection of classic fiction.

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The first 1,400 people to apply were each sent a randomly selected book free of charge, in return for a frank review which was posted online.

The process was deliberately random, from the allocation of books, to the daily publication of uncensored reviews on the blog; guaranteeing that even obscure and forgotten titles were prominent from the very start and hinting at the full extent of the Penguin Classics Collection.

This resulted in a great deal of buzz for the project; anticipation centred on which title participants would receive, the challenge for readers to blog about a title they otherwise might never have chosen and whose book review might be released next.

The random allocation of titles also generated many polarised and often surprising reviews. This stimulated vibrant debate and created a more appealing platform for discussion than if reviewers had chosen their favourite title.

With between one and three reviews still being released every day, this blog is set to run for a number of years and with the use of RSS feeds and email notifications, readers are encouraged to return again and again and continue their discussion.

For the love of god was a piece of art by Damien Hirst which was displayed at The Rijksmuseum last year.

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The artist is very controversial and the publicity for the exhibition stated that ‘never before has a work of art provoked as much dialogue’. The way that they got the public to participate encouraged this dialogue to continue by asking people who had visited the artwork to record their thoughts on the piece.

The combination of novelty and excellent, simplistic execution gave The Rijksmuseum great success on their ‘Damien Hirst with For the Love of God’ microsite in getting museum visitors to comment on the exhibition. They filmed the critics with their head through a curtain and then animated the ‘floating’ heads around the skull artwork.

As a result, the museum had generated discussion; gained content for its site; amassed a collection of reviews most exhibitions could only hope for; created an additional reason to visit the exhibition; and spawned free publicity as interviewees showed the link to friends and family and fans of the site passed the link around.

I just want to finish up on the Critic motivation with a quick mention of something nice I noticed at the Brooklyn Museum when I visited earlier this year. I noticed this notice in an exhibition, which encouraged visitors to tweet about the experience.

When I mentioned this on my blog, someone at the museum pointed me in the direction of the community section of their website where they actually show all tweets, good and bad, live as people post them.

It is brilliant to see a museum embrace the chaos and open themselves up to their audiences in this way.

The Collector motivation is one that I have struggled with a little, looking at the way that Forrester describe this, it is closer to ‘curating’ then any other category so I would have expected to find many good examples from Museums.

Fill the gap! is a really simple project that used Flickr to get people to curate online. It was developed by The Luce Foundation Centre for American Art which is the Smithsonian American Art Museum’s storage facility. It houses over 3,300 works of art in 64 secure glass cases.

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Artworks often leave the Luce Foundation Center to go on view elsewhere in the museum or to go out on loan. If an artwork will be gone for more than twelve months, they need to replace it from the collections of the Smithsonian.

Georgina Goodlander Manager of the Luce Foundation Center described how the project came about in an interview earlier this year, “The last year or so has been very busy, with over 40 paintings and objects departing long-term for a variety of reasons. As a result, there are some gaps that we don’t have the time to give the attention that they deserve, or we have tried to find replacements and have been unable to come up with anything with which we are happy.”

The team at the Luce Foundation Centre decided that the perfect solution to this problem was to ask the public to help them to curate the spaces, or ‘Fill the Gap’ and Flickr provided a low cost way of doing this.

When the Luce Foundation Center has a gap that they need to fill they post a photo on Flickr and asks the public to search through its online catalogue and select appropriate items from the 41,000 pieces in their collection.

The suggestions are then debated by the small but very active community who have chosen to take part in the project. This crowd-sourced approach to curating is now moving in to the real venue with a plan to ask visitors to the Luce Foundation Center to vote on which item should fill a gap, based on a shortlist of twenty selected by staff at the venue.

Using Flickr for the project meant that it’s cost was virtually zero and this also allowed the institution to access a ready-made community on the photo sharing website. While this makes a lot of sense, bringing these kind of community interactions into your own website is where I’d personally like to see museums heading.

Earlier this year MoMA launched its new website, and for me this is as close as any institution I have seen has got to addressing the needs of these evolving audiences through a venue website by taking the elements that work so well in social networks and incorporating them in to their own website.

Looking at the different motivations outlined by Forrester Research, this website ticks lots of boxes including the ‘Collector’. When I land on the website I can select which point of view I’d like to approach the institution from, so for example if I say my interest in MoMA is as a Filmgoer, then the website will tailor content to me based on that point of view.

That’s quite a nice touch, but to access the best tools on the website you need to take sixty seconds to sign up as a member. This costs nothing, but means that you can save events which interest you to your account or share them with friends, you can also save artworks that you like and create your own online exhibitions and share these with friends, this can be done by collecting works that you like on the gallery’s website or from your mobile phone as you’re looking round the gallery.

Everything on the website can be shared through popular social networks and all in all, it’s just a really well thought out website from an organisation which obviously has a good understanding of the expectations of their evolving audiences.

We touched on the ‘Joiner’ motivation with MoMA and in the past few weeks we have seen the Whitney Museum in the states also launch a new website that offers added functionality to people who sign up to the website, but I have three projects which encourage people to join in totally different ways to go through next.

Brooklyn Museum First Fans

1stfans is an interesting take on museum membership launched by the Brooklyn Museum at the end of last year. While the organization had a large and varied membership base, they felt that this wasn’t appealing to a segment of their visitors, and in keeping with the institution’s inclusive and community-focused objectives, they looked at a new type of membership.

A 1stfan membership is an interactive relationship with the museum that takes place online and in the museum. Part of this relationship is through websites like Facebook, Twitter and Flickr where private members’ areas contain content for 1stfan members. The content in these areas includes artists composing tweets, members sharing pictures, exclusive videos and access to an active online community.

In the real venue, 1stfan members have exclusive meet-ups which have included talks, tours and other live events. This is all creating a deeper relationship with visitors and all for just $20 per year.

The people who run the 1stfan membership are incredibly focused on their community. As a 1stfan who joined from the UK primarily because I was interested in learning more about the idea of the membership, I don’t go to the events they have for 1stfans, but when they do events they do cool things like record videos with someone saying hello to me as a far away 1stfan.

That’s pretty cool and at just $20 I’ll renew my membership even if I don’t go to any of the members event in the next year.

- Twitter Opera

The Twitter Opera is an initiative from the Royal Opera House in London. Earlier this year they invited the public to join with them in a experiment to create a libretto, one 140-character Twitter message at a time.

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An Opera performance is not normally that accessible a medium, it’s audience is graying and in looking for new audiences, a project that appeals to creative individuals was an interesting approach.

The Royal Opera House invited people to tweet contributions to the plot to @youropera. They provided a starting point of: “One morning, very early, a man and a woman were standing, arm-in-arm, in London’s Covent Garden. The man turned to the woman and he sang…”

Over 900 individuals composed the final piece which took abstract turns as different groups tried to sway the story in the direction that they thought it should go.

You could argue that this is a primarily using the creator motivation, but I think the fact that people opt in and join the conversation is really interesting too.

1,000 people turned up to view the final 20 minute opera. Among those spectators were many critics who had warned that this was an accident waiting to happen, but the end result received a better then expected reception. “actually watchable, listenable and rather funny,” reported the Opera critic at the Daily Telegraph.

What I really like about the Twitter Opera project is that it uses Twitter in a creative way and gives me a real reason to join in and follow the organisation, rather then just seeing it as a platform to spam people with cheap ticket offers, which is what I see a lot of cultural organisations doing on Twitter. This shows some imagination and I applaud them for stepping out of their comfort zone and doing something different.

One thing I did find funny about this was that the final Opera was performed in the lobby of the Royal Opera House rather then on a stage, which I believe was done deliberately to demonstrate the difference between high art and this crowd-produced piece.

V&A Cold War exhibition

7thsyndikate is another attempt to get people to join, but in this case it was a select group of 75 influential design bloggers who the V&A in London wanted to get excited about a new exhibition.

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The theme of the exhibition, Cold War Modern gave the perfect inspiration for a campaign which targeted these individuals. It all started with a cryptic email which could have come out of a spy movie.

At the bottom of this email was a web address which led those interested in learning more to a webpage that looked like this, it didn’t seem to provide much information but the word ‘bright’ in the line ‘You’re not very bright’ led to a hidden page.

The bloggers received further cryptic messages over the next few weeks and 7thsyndikate also entered their real lives with grafitti planted near their homes and adverts placed in newspapers.

This all ended with an instruction to dress in a hat and sunglasses, and with a newspaper under the left arm, these spies were to meet a man wearing a tan mac, bowler hat and dark shoes at the Albert Memorial in London.

From here he marched them single file to the entrance of the V&A and the exhibition Cold War Modern. In total, 35 bloggers made it to the special preview.

I think this is interesting both in the way that they got the bloggers to join them for the preview and in the V&A seeing these people as an important group to target. The result was a lot of good word-of-mouth promotion and many reviews of the event in the blogisphere.

The Spectator driver could really apply to any of the case studies that I have shown here, because while lots of people want to engage as Creators, Joiners, Critics etc., lots of other people will be happier just browsing. That doesn’t mean that they want to go back to a static website though.

Looking at the statistics for the Democracy project that we did in October, throughout the four weeks the project was live, we had 14,297 unique visitors, of whom only 1767 people joined the website so that they could leave comments and vote on work, and of those only 308 members entered artwork in to the competition.

So you can see that the website offered people the chance to participate in many different ways, but the majority of visitors did so as spectators. Comparing these stats to those of the Design festival’s main website, Democracy attracted seven times the amount of traffic that the central source of information about the festival did, because even if people didn’t actively participate by entering work, commenting or voting, they still liked the fact that every time they checked back on the website there was new user-generated content for them to see.

There isn’t a huge amount to say about inactives, other than the number of people in this category is falling. It’s becoming increasingly difficult to avoid social media as it takes over the web and enters our lives through mobile phones.

So in conclusion…

I started with four personas to demonstrate the changing expectations of your audiences and I would like to finish with one more.

This is Jessie and unlike the other personas, she’s a real person. She is my one year old daughter.

Right now she watches her favorite children’s television programme on demand through our digital TV or on my laptop. She has a toy mobile phone and she loves to play with my iPhone.

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When we go to a museum she likes to see big stuff: giant crabs, dinosaurs, elephants and she is used to having somewhere to play and explore. But then she is just one year old. What are her expectations going to be in five years time? In ten years time? Or twenty years?

If you set out now to predict this and ‘future proof’ your organisation, considering the pace of change of current society and technology, I think you are likely to be wrong.

If, instead, you involve Jessie in the process, then not only will you be absolutely on track in understanding your audience, but the outcome is likely to be the collective result of multiple minds and multiple opinions which, if managed well, will be bigger, better and smarter than it would have been if engineered by the organisation on its own, looking out.

There is a move in software described as the ‘Cathedral’ to the ‘Bazaar’ – changing your approach from producing things and distributing them to exchanging, sharing and mutually benefitting.

If you want John, Claire, Jessie and their friends to feel that museums are a relevant part of their lives then museums need to become an active part of their lives. And if you want to know how to do that, then ask them and they’ll tell you, or even do it for you!

Democracy

Sunday, August 23rd, 2009

Democracy is an exhibition my arts marketing company is producing as part of Design Event 09, the North East Design Festival.

It is an incredibly important project for me, which attempts to push the boundries of Social Media within the museum, and see what is possible.

Democracy asks designers and illustrators to log in to www.createdemocracy.com and interact with the exhibition by submitting work, commenting and voting for what should appear in the gallery.

When the exhibition opens in October, visitors will be able to continue to vote for the artworks they like and their votes will instantly be reflected in the exhibition space, where all the artworks will be digitally displayed. When an artwork receives more votes, it grows in size compared to the pieces displayed around it, so the exhibition will be constantly changing hour by hour, day by day.

As well as the digitally displayed exhibition showing the changing popularity of the work, we will also display comments posted about the artworks in the online community.

So what about marketing!

As well as pushing the boundaries of social media, Democracy lets us experiment with new ways of marketing an exhibition.

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We are encouraging everyone who enters Democracy to promote the exhibition and their work to friends, family and colleagues and this is having a long tail effect, which hundreds of blog posts, facebook profiles, tweets and emails sending a large number of visitors to the exhibition website.

I will continue to let you know about the progress of the exhibition as we progress towards our launch in October.

Crowd sourced advertising

Saturday, June 27th, 2009

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time_we_met

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“It’s Time We Met” was a marketing campaign for the Metropolitan Museum of Art which ran earlier this year. To find authentic images of the museum from the visitors point of view for the campaign they took the interesting route of crowd sourcing pictures through a competition held on photo sharing website Flickr.

As well as the competition giving the MET access to spontaneity and real-life images that they could use to create this beautiful advertising campaign, the process itself gave the public the opportunity to engage with the museum in a unique and memorable way (and the winners were also paid for their efforts).

I really like the finished campaign and I think this level of public engagement is to be applauded.

Creating a social media plan for a museum

Friday, June 26th, 2009

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I have spent the last few days at the Communicating the Museum in Malaga, the conference focused on Social Media and it was clear that the institutions taking part understood the need to take advantage of the opportunities that these spaces offer them to engage with their audiences.

On the final day of the conference many delegates said that they intend to create a social media plan, and as very little has been written about how a museum should approach this I thought I would share my own thoughts.

Five step social media plan
 
Our five step social media plan is roughly based on the structure proposed by Aaron Uhrmacher on the website Mashable last summer. These steps are:

- Stop, Look & Listen
- Goals
- Prepare
- Launch
- Monitor

Step 1: Stop, Look & Listen
There are countless websites which you might be considering, especially as many of you are from different countries and as the websites that are hitting the headlines now like Facebook and Twitter may not be as popular in six months’ time.

I think it’s important that before you take your museum in to a social media space that you take time to understand the websites that your audiences use before you do anything else. Each website is different and users interact with each in different ways. It would be easy for your museum to look like it ‘didn’t get it’ or like you were just there to sell if you stumble into websites like Facebook or Twitter without knowing the unwritten rules of these spaces.

So, your first step in taking your museum and your brand into Social Media is to stop! Don’t start setting up museum pages on every social network you can find, don’t rush out and set up a Twitter account for your museum. Instead take the time to learn about these websites and most importantly, how your audiences are using them.

To find these conversations we use this tool ‘Social Media Firehose’ which brings together search results from across the social media landscape.

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By learning which social media communities your audiences are already talking about your brand in you can prioritise which websites you need to understand. The social media landscape is constantly changing but by regularly checking where your audiences are talking about you, you can stay ahead of the curve.

As well as looking at where people are talking about your venue, you may also want to see where they are talking about museums or other brands that you admire, is this the same spaces that people are talking about your museum in or are they attracting a demographic that you would like to?

Once you know which websites you are interested in learning about, sign up for an account. I’d recommend you do this as an individual rather then an institution until you get to grips with how things work. Each website has a different set unwritten rules and spending time looking and listening helps you get your head around them, and starts to change the way you think. You start to realise that now any and everybody gets to create content, distribute content and control their own user experiences and to start to consider how a museum can fit in to this.

In many ways this is the most important stage, because too often museums jump in without understanding the way that these networks really work. Right now Twitter is full of museums broadcasting events listings and press releases and in doing so they make themselves both as brands and institutions seem distant and uninviting. It is obvious to the communities who exist in this space that these institutions just don’t get it.

This can be damaging to a museum’s brand, because it projects the image of an institution who can’t be bothered to learn how a space which is important to its audiences works. Social networks are a huge part of the lives of some segments of your audience and a lack of respect for them translates to a lack of respect for these audiences.

For me the organisations who have succeeded most across a diverse range of social media platforms are the ones who have taken time to understand how things work. These are the organisations who are adding value to their brands through social media.

Step 2: Goals
It is important to start with goals rather than technology because the social media space is filled with cool tools, the next big thing and that site you have to be on. It would be easy to waste a lot of time if you jump in without asking yourself why.

TATE and the Brooklyn Museum, two organisations who are well known as leaders in the field of Social Media, both say that they base their goals on the mission of their organisations. 

TATE for example aims to ‘Increase understanding and knowledge of art’, and while they may choose to use MySpace or Flickr to reach demographics such as young people, they do this with this mission in mind.

Having goals which align with the overall mission of your organisation also makes it a lot easier to get buy in from your management and trustees then chasing the latest technology.

Step 3: Strategy
Now that you have a goal in mind you need to determine the right strategy and the right social media platform to achieve it. I’d recommend that you start small, concentrating on just one website or social media platform, until you find your feet.

The listening exercise that you will have done should have identified the best place to start, it will be somewhere that your audiences or potential audiences spend time online, and a space that you now feel comfortable that you understand.

As well as having numerous different websites to consider, I would also recommend that you take time to think about how your audience are likely to want to get involved. For example a 16 year old and a 60 year old will both participate in social media but in very different ways. A useful tool when considering this is the ‘ladder of participation’ developed by Forrester research as part of their excellent book Groundswell.

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Here is an example of a social media strategy for a project that I did for the Laing Art Gallery in the North of England, our goal was to try and spread the word amongst twenty something’s that the gallery had a really diverse and interesting collection and to try and increase awareness within that age group and to change the perception of the brand from a gallery which is for older people, to something for them.

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We decided that Facebook would be the best social media space to use to spread the word about the gallery, because of the age range of the audience that we were targeting. Our strategy was to create a Facebook application which anyone could add to their profile, and which would show a different piece from the gallery’s collection every day.

I should mention that this widget was influenced by similar applications developed by both the Rijks museum and Brooklyn Museum.

The Laing Art Gallery ‘Picture of the day’ application was launched virally, with museum staff adding it to their own profiles and over the next month usage grew slowly. With every new user signing up for the application, we virally spread the word about the gallery to their friends, and with the average member on facebook having 120 friends, it’s reach extended to tens of thousands of people very quickly.

So you can see how we chose a goal, picked a social media platform based on the audience we were trying to reach and developed our strategy based on this.

The Laing Art Gallery facebook application was automated so needed no management once it was launched, but people and how much time they can dedicate to your social media activities are a major consideration and you need to think about this at this stage.

Generally speaking, social media platforms help facilitate conversations between individuals, so once you have a sense of what people are talking about, you need to figure out who will talk on the Museum’s behalf.

One of our clients is going through this process at the minute, looking for staff to contribute to a new blog that they want to launch this summer. They wanted people from across the organization to contribute to this, and with the goal of posting two new blog posts a week they decided to find ten members of staff who could each be asked to write one post per month.

With this in mind they have included a call for bloggers in their internal newsletter, asking anyone interested to write a sample blog post. To give these would-be bloggers a clear idea of what the blog should be about they have been given a brief which gives a broad guideline to would-be participants about the kind of stories the museum is looking for.

This approach of including people from across the organisation in social media activity has several advantages, firstly it spreads the responsibility for writing the blog, it would be hard to for the marketing department to find time to write two blog posts a week.

Secondly the result is more likely to sound authentic if it comes from outside the PR department and instead from enthusiastic volunteers. As I’ve said, social media is about people speaking to people and an important point to make here is that while the museum has suggested the types of stories they are looking for, they have not set a brand writing style or an approved list of stories, preferring instead to let enthusiastic members of staff communicate what they are about in an open and honest way.

Of course social media covers a broad range of websites and applications and it might be more appropriate to have guidelines in some circumstances.

Whether your social media activity is something one person does, or a number of people do, you need to be aware of the time it will take and consider how your social media plan will be delivered in the long term.

A quick search finds many museum Facebook pages which lie out of date, because someone just doesn’t have the time to keep updating it. I would argue that this is more detrimental to the brand than not having a presence there at all. Again this shows a lack of respect for a space that is important to some segments of your audience.

The time that a social media project can demand of you is another reason why it is important to start small and not try and do too much too soon.

The final thing to consider when preparing your social media strategy is how you will respond to comments from your readers.

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Comments about your museum could take place on numerous websites, and it is worth figuring out who has the authority to reply to these, how you should engage with people, and more importantly discuss the tone of voice that any replies need to be in.

I personally feel that responding to comments about your museum, whether those comments are positive or not, will show that you’re listening, that you want people’s opinions and that this will build trust and social capital in your brand with your audiences.

It is a difficult line for a museum to walk – you want to be active in social media spaces and to do that you must reconcile the human-to-human informal conversational style of these networks with the fact that you are large institutions who can’t just let everyone say what they want. But museums are of course not alone in this, many large corporations are active in this space and have rules of engagement to try to minimize the chance of going off-message.

While these guidelines differ from organisation to organisation, one constant is that people should try and ‘sound human’ and engage people on an emotional level.

This issue goes beyond commenting, it could be the tone of voice of your Tweets on Twitter, it could be the way you write a fan page on Facebook, social media has magnified the importance of the voice of your brand.

Much has been written about brand personality and how you can determine what yours is, but I would urge caution, while you could run staff workshops and through a number of exercises agree the ‘voice of your organisation’ which everyone should channel when speaking on behalf of the institution, I would worry that this would sound fake.

I believe it would be much better to be a human being, to not try and be the institution, but to be the cool person who works at that museum. Being a real person, rather then trying to be the institution is more authentic and if you make a mistake, you’re only human.

Step 4: Launch
With your planning complete, you’ll be ready to launch in to the world of social media this could be on any number of websites and could be as small or ambitious as you wish and the issues for each will be different.

While this may be a new space for you, some old rules do apply, you wouldn’t open an exhibition without marketing it, and your social media plan should include how you will make audiences both inside and outside your organization aware of what you’re doing.

Step 5: Monitor
With your launch complete you should monitor your progress against the goals that you set at the start of your project, and consider changing course if things don’t seem to be going as planned.

Don’t operate in isolation from the rest of your organisation, make sure everyone is aware of what you’re doing, and keep them up to date with small wins. Social media is often misunderstood and communicating success is essential to validate the effort that you’re putting in. When people start to understand what you’re trying to do, they will hopefully come to you with suggestions of how your social media activity can work with areas of the organisation they are involved with.

I’d be really glad to here your thoughts and suggestions for improvements that I could make to this plan, does it make sense to you, do you think that I need to add anything else in, or make any changes

Social media and the museum brand

Wednesday, June 24th, 2009

This is a short summary of the talk I am giving tomorrow at Communicating the Museum in Malaga:

Social media websites are some of the most popular places on the web and for museums they make it possible to connect and build relationships with your audiences, converting those with a passing interest into passionate advocates for your museum.

For those responsible for museum brands, the opportunities that social media provide come with new challenges: how can you control your brand is a space that offers little or no control.

The bad news is that whether you like it or not, nobody needs to ask your permission to talk about your museum on a blog or tell a friend about an exhibition on Facebook – positively or negatively – so your brand is already in this social media space.

You can’t control the conversation but you can participate in it. Take a minute to think about what your brand really is. Is it your logo? Is it your advertising campaign? Your collection? Your building? No, it is none of these things: your brand is the perception that people have of your organisation. You have never had total control over it, you have only ever been able to use all these touchpoints to help to shape this perception, and in the social media space that is no different.

Your first step in taking your museum and your brand into Social Media is learn about these websites and, most importantly, how your audiences are using them. Each website has a different set unwritten rules and spending time looking and listening helps you get into them. You start to realise that now any- and everybody gets to create content, distribute content and control their own user experiences and you can then consider how a museum can fit in to this.

Jumping into websites like Facebook, Twitter and Flickr without understanding how these spaces work can be damaging to a museum’s brand, because it projects the image of an institution who can’t be bothered to learn how a space which is important to its audiences works.

Social media is here to stay, it isn’t a fad, and while Facebook or Twitter may fade, people expecting to be part of the conversation rather then just talked at with not go away, and we need to adapt our brands to exist in this world.

MoMA

Thursday, April 9th, 2009

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This week American based marketing magazine OMMA interviewed me as ‘an industry expert’ about the new MoMA website, so I had a great excuse to spend some serious time looking round the site and trying out some of its new features.

My first impression of the new website when compared to its previous incarnation is that it seems to have shifted its focus from being centered around the institution and its collection, to now be focused on the user and the way in which they want to interact and experience MoMA.

The menu bar at the bottom of the image rich homepage invites me to select a perspective from which to visit the website, this could be as a ‘first time visitor’, ’someone who wants to visit with family’ or as a ‘filmgoer’ to name a few, selecting an option changes the information I am shown as I look around the website and feels really personalised.

Another aspect of the menu bar which I really liked was the ability for visitors to join the website. Once I had done this I could bookmark events or exhibitions that I liked, save artworks from their 25,000 image archive, build my own online exhibitions to share with friends and add notes to artworks.

I think the new website will change people’s perceptions of MoMA, making it seem more accessible, more user-centred and more relevant to its audiences, helping to project the perception of a place of exchange where people debate what makes great art, rather than the hallowed halls of one of the world’s most prestigious art collections. I feel that this makes great sense in a post-Facebook world.

Lots of museums and galleries are making use of social media with venues such as Brooklyn Museum and Tate leading the way, but I don’t think anyone has integrated these kind of features into their website as successfully as this.

For me, MoMA have raised the bar and I think museums and galleries can learn a lot from their user-centered approach.

My full interview about MoMA.org with OMMA will appear in their magazine next month.

Talking Social Media for Museums

Tuesday, March 17th, 2009

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I will be speaking at the Communicating the Museum conference in Málaga in June about how museums can use the internet to reach out to new and existing audiences in interesting ways.

I attended the conference as a delegate two years ago and found it to be a really inspiring few days. This year I am really excited about seeing Shelley Bernstein from the Brooklyn Museum speak, she has been behind some of the most interesting work in the world of museums on the web and I am sure that will be a highlight.

Communicating the Museum takes place 24th – 27th June, Málaga, Spain. Book your ticket via the Communicating the Museum website.

i like… museums

Thursday, February 5th, 2009

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When 81 museums in the North East joined forces to market themselves to the public, the pioneering campaign I like Museums was born.

I like Museums was an innovative promotional drive that brought together the museum sector of the North East in probably what was the biggest collaborative effort of its kind in the UK. 

The initiative marked a unique partnership between MLA North East, the North East Regional Museums Hub, Audiences North East and museums across the region.  Its ambitious aims were to change public perceptions of museums and galleries, raise awareness of the number of museums in the region, and encourage people to visit more than one museum.

The original idea came from a series of training sessions, led by MLA North East, which aimed to develop the marketing skills of museum professionals. Staff from eleven museums in the region worked with Tyne & Wear Museums (leader of the North East Regional Museums Hub) to learn about each element of putting together a successful campaign and the end result was to be an actual live campaign that promoted all the museums of the region.

During the sessions, the group came up with the idea of using themed museum trails to link together venues across the region and help to cross promote what each of them had on offer. The group was unanimous in the fact that they wanted to focus on experiences rather than collections to hopefully appeal to a wider audience. 

In January 2007 after a competitive tender process, Sumo was commissioned to develop the themed trails idea into a summer marketing campaign encompassing design, print, digital media and media buying services, to be rolled out across the whole of the North East. 

Target audiences were broadly divided into families, interested adults (those interested in culture but who tend not to broaden their visiting experience) and what have been coined ‘lazy socials’ – people aged 25-34 who like the idea of culture but rarely visit a museum.

Sumo held brainstorming sessions to throw up potential themes and that in itself was a great opportunity for museums to share information about their venues and what they had on offer. Amongst the ideas put forward came trails such as ‘I like yukky things’, ‘I like a place to think’ and ‘I like dressing up’. Each trail was then market tested along with the visual style of the campaign, on each of the target groups by surveying over 350 people spread across each age group. 

The most popular nine trails were produced in leaflet format and distributed throughout all the museums involved plus a wide distribution network across the region. The additional trails found a home online.

At the heart of the campaign was the website www.ilikemuseums.com and all elements of the campaign set out to drive traffic to the site. On a very basic level, the website was the first time such a comprehensive directory of North East museums had existed and was a gateway for the venues’ own sites. However, key to the success of the campaign was cross promoting the 81 venues so people were not only encouraged to go online to view the series of over 80 pre-set trails depending on what their interests were but they could also add their own. The aim was to seamlessly link trails to museums to other trails so visitors could move around the museum landscape easily.

Sheryl McGregor, Communications Manager at Tyne & Wear Museums said: “The most important part of the campaign for us was to actually get people engaged with ‘I like Museums’ and we wanted them to tell us what it was they actually did like about museums. We therefore wanted the website to be as interactive as it possibly could be.

“There were so many trail ideas that came out of the training sessions that we were always going to use the website to highlight them all. However we also decided to give people the option of creating their own user-generated trails. As well as asking them to create trails, people were able to add comments about the places they visited which made for some great reading. 

“One thing’s for sure – people do have totally different reasons to visit museums and the website gave us an insight into some of those motivations. I mean if people are visiting because there’s a great pub next door where they can contemplate about our collections afterwards – who are we to argue?”

The other benefit of allowing visitors to create their own trails was that people created trail titles that museums may not have wanted to come up with themselves. Museums may feel uncomfortable about wanting to promote themselves as a great place to go with a hangover but it works well when somebody else does it. Jack, the creator of that particular trail, highlighted the fantastic Victorian pub at Beamish for ‘a hair of the dog’, Lindisfarne Castle for some ‘big blasts of sea air’ and a contemporary art gallery to ‘take your mind off how you’re feeling’. It makes perfect sense when put like that.

The website is the largest site dedicated to museums which allows people to comment and recommend museums to each other. Visitors to the site were also encouraged to rate the trails by their usefulness which means they can be ranked by popularity on the site. There was also a simple print option so that people could take the trails with them on their days out.

Supporting the website and helping to drive traffic to the site was a large scale advertising campaign which included competitions and promotions in newspapers and on regional radio stations.  On two of these, listeners were asked to call in and tell the DJ what they liked about museums in order to win a VIP day out at a museum, while two local newspapers carried a competition to look for the next star of the ‘I like … museums’ adverts. Beer mats in a selection of hand-picked pubs also encouraged people to go to the site with a competition to win an Ipod as an incentive.

Each museum played an individual role in cross-promoting other venues, with ‘I like … museums’ branded point of sale stands full of trail leaflets, posters and giveaways such as stickers and balloons, all designed to encourage people to visit another museum, or follow an entire museum trail.

One of the more interesting audience groups that the campaign aimed to reach was that ‘Lazy Socials’ market. These are people who were in some way engaged in culture but didn’t visit museums or galleries very often, if at all. As a group who are not as open to traditional marketing methods, specific strands were developed to reach that target group. The most targeted of the Lazy Social part of the campaign was the Facebookadvertising running throughout the summer.

As most marketers know, social networking sites allow us to know so much more about our audience and Facebook allows advertising to be focused on people in particular towns and cities, of a certain age or sex and even with particular interests. In placing the www.ilikemuseums.com adverts, Sumo targeted the five biggest towns and cities within the area as well as specifying particular interests that matched the Lazy Social market. It was also easy to monitor the impact and see how much traffic was driven to the site through the banner ad.

Over the eight weeks of the campaign, timed to coincide with school holidays, the website received over 12,000 unique visitors and over 48,000 trail views and it was clear that people were much more interested in engaging with the trails than using the A-Z approach. Rather than searching by name, location or their own self-defined genre, people looked for museums that related to their own interests or how they were feeling on that day.

After the summer months Tyne & Wear Museums, who led on the campaign, wanted to ensure that the website had a longer life span and decided to use it for future collaborative projects in the sector. In the Winter of 2007, the website gained a second life to market an exhibition named North Face which brought a number of portraits from the National Portrait Gallery to ten venues in the area. The exhibition itself featured a number of famous faces with links to the North East so the ‘I like famous faces’ became a very popular trail during the life of the exhibition. Besides the trail itself, the exhibition was given its own dedicated sub-site which was totally integrated withinwww.ilikemuseums.com and offered money off vouchers for venues as a further incentive to visit more than one museum.

The site therefore could be kept alive as a neutral space that unified many of the collections in the region and was a great place to promote joint-projects. Sheryl McGregor, continued: “Thanks to the North East Regional Museums Hub, more and more joint initiatives are happening across the North East and this site seemed like the perfect place to promote them. Not only that but it keeps www.ilikemuseums.com fresh and gives us yet another chance to market it.”

During Summer 2008, it was again given another push. This time the focus was very much on the family market – the audience that research had shown responded best to the campaign in its first year. An events section was added to the site to promote Summer family-focussed events and exhibitions and all 81 museums were encouraged to supply information for the site. Because an approvals system is also built into Sumo’s Content Management System, some of the larger venues were also given their own passwords to the site and encouraged to upload their own information.

heryl McGregor, Communications Manager of Tyne & Wear Museums, explains why the partnership with Sumo worked so well:  “We had worked with Sumo in the past so were confident of their creative abilities.  At the pitch we were very impressed by their strategic and detailed approach, and the way they not only answered the brief but took it a step further. 

“The team had obviously done lots of research, which showed through in their creativity, methodology and general approach to a challenging brief that called for a fun, quirky and unusual campaign. 

“We were particularly pleased that both ourselves, and all the museums that took part in the training as part of the campaign, were able to get involved with Web 2.0 in a way that was low-risk for all of us. Sumo have a really good grasp of how best to build interactivity into their websites and it definitely also gave us all some ideas for the future.”

I like Museums was a collaborative project, delivered by Tyne & Wear Museums in their role as the Leader of the North East Regional Museums Hub, but with the input of museums in the region. The whole project was funded by the Hub and through MLA North East’s Broadening Horizons project.

This article was published by Museum ID in December 2008